The Light Waytm
© The Light Way 2015 All Rights Reserved

Portals, Churches, Toys

Finding the Portals

Portals are always located at the edge of a reality or the top of a Level. As might be expected the portal is more advanced than the Level where it is located. To all within the Level, the portal is an alien thing and often invisible. This aspect makes finding a portal difficult if not impossible. Portals leak creating a pile of stuff called a Church. The only way to find a portal, is to first find a Church located on The Light Way.

Finding a Church on The Light Way

For most Humans, the Light Way is invisible because of the filters applied to the lens. The Church doesn't exist until you learn how to see it, assuming you even know the where in the now here to look. Complicating the search is a consciousness that finds it difficult to leave so much love, so much potential, behind.

Polishing the Lens and changing filters

This is a process involving the consciousness and the brain. Linguistic programming works best however, an NDE, Trauma, and other forms of re-booting the brain can be effective especially if the system is setup with advanced linguistic programs. Generally, the operating system of the brain has to be modified, patched, upgraded, or replaced. This process can take many years or seconds.

About the Churches

The Churches on The Light Way were initially made from stuff from the next Level that leaked through the portal. Unlike the Elevator which uses quantum vacuum zero-point energy, a Church uses the leaking stuff which has an energy density many times higher than the Level or Reality in which the Church is located. As other Levels were explored it became useful to enclose the Churches using advanced techniques to contain the leak further. Unfortunately the material used to build the structures made finding the Churches even more difficult, rendering them invisible to all but advanced cognition and an observant consciousness, by learning to identify and locate anomalies, coincidences, and other unusual happenings. When sufficient occurrences manifest it is likely that the door to the Church is nearby. Outside every Church is a garden, a court yard where some left behind treasures and beliefs grow and cover the ground with color and delight. The path through the garden often is occluded by discarded dreams, wishes and hopes. It is possible to spend forever in the gardens and forget the journey. Although it seems the garden extends until the end of time, it is an illusion caused by the portal. Portals bend time. Some call the garden @ Level 6, Eden. Some call the Church, Heaven, Nirvana, Bliss. Some call the portal, Surrender, Death, Oblivion. There is only one way in. Knock and the door will be opened (I may expand on this later). Once inside the door, there is a foyer, a lobby with many doors that all lead to somewhere. Through one of the doors, beyond the lobby is the sanctuary where Gods come and go, sipping memories from vessels of experience stored there. The God of that Church seldom is found in the lobby. If you wait that God will appear or you can open, the one door, of the many doors in the lobby, that leads to the sanctuary. If you choose an other door you may find yourself doing it over without remembering that you were ever here before. It usually best to die while you (the consciousness) are alive instead of waiting until you are dead to die for the first time. The sanctuary has a place prepared for you, the God to be. There may be many like you there, or you might be the only one. When ready, follow the God, you will be, to the altar. The portal entrance has a filter that blocks anything not exactly like the God you will be. A sacrifice any God must make. Left behind, those bits and pieces of you, stored in vessels for other Gods to taste and know the Journey a God to be, like you, would take through a Reality like this one.

Toys, Treasures, Tools, Trinkets, and Traps

As with any journey, things are found and things are left behind. The journey of a God is no different. Tools, once useful and advanced, eventually become outdated and impractical. A treasure in one reality can be a liability in another reality. The more advanced the thing, the more likely it can harm or trap a new owner. In the end, everything must be left behind when the God to be ascends.
The Light Waytm
© The Light Way 2015 All Rights Reserved

Portals, Churches, Toys

Finding the Portals

Portals are always located at the edge of a reality or the top of a Level. As might be expected the portal is more advanced than the Level where it is located. To all within the Level, the portal is an alien thing and often invisible. This aspect makes finding a portal difficult if not impossible. Portals leak creating a pile of stuff called a Church. The only way to find a portal, is to first find a Church located on The Light Way.

Finding a Church on The Light Way

For most Humans, the Light Way is invisible because of the filters applied to the lens. The Church doesn't exist until you learn how to see it, assuming you even know the where in the now here to look. Complicating the search is a consciousness that finds it difficult to leave so much love, so much potential, behind.

Polishing the Lens and changing filters

This is a process involving the consciousness and the brain. Linguistic programming works best however, an NDE, Trauma, and other forms of re-booting the brain can be effective especially if the system is setup with advanced linguistic programs. Generally, the operating system of the brain has to be modified, patched, upgraded, or replaced. This process can take many years or seconds.

About the Churches

The Churches on The Light Way were initially made from stuff from the next Level that leaked through the portal. Unlike the Elevator which uses quantum vacuum zero-point energy, a Church uses the leaking stuff which has an energy density many times higher than the Level or Reality in which the Church is located. As other Levels were explored it became useful to enclose the Churches using advanced techniques to contain the leak further. Unfortunately the material used to build the structures made finding the Churches even more difficult, rendering them invisible to all but advanced cognition and an observant consciousness, by learning to identify and locate anomalies, coincidences, and other unusual happenings. When sufficient occurrences manifest it is likely that the door to the Church is nearby. Outside every Church is a garden, a court yard where some left behind treasures and beliefs grow and cover the ground with color and delight. The path through the garden often is occluded by discarded dreams, wishes and hopes. It is possible to spend forever in the gardens and forget the journey. Although it seems the garden extends until the end of time, it is an illusion caused by the portal. Portals bend time. Some call the garden @ Level 6, Eden. Some call the Church, Heaven, Nirvana, Bliss. Some call the portal, Surrender, Death, Oblivion. There is only one way in. Knock and the door will be opened (I may expand on this later). Once inside the door, there is a foyer, a lobby with many doors that all lead to somewhere. Through one of the doors, beyond the lobby is the sanctuary where Gods come and go, sipping memories from vessels of experience stored there. The God of that Church seldom is found in the lobby. If you wait that God will appear or you can open, the one door, of the many doors in the lobby, that leads to the sanctuary. If you choose an other door you may find yourself doing it over without remembering that you were ever here before. It usually best to die while you (the consciousness) are alive instead of waiting until you are dead to die for the first time. The sanctuary has a place prepared for you, the God to be. There may be many like you there, or you might be the only one. When ready, follow the God, you will be, to the altar. The portal entrance has a filter that blocks anything not exactly like the God you will be. A sacrifice any God must make. Left behind, those bits and pieces of you, stored in vessels for other Gods to taste and know the Journey a God to be, like you, would take through a Reality like this one.

Toys, Treasures, Tools, Trinkets, and Traps

As with any journey, things are found and things are left behind. The journey of a God is no different. Tools, once useful and advanced, eventually become outdated and impractical. A treasure in one reality can be a liability in another reality. The more advanced the thing, the more likely it can harm or trap a new owner. In the end, everything must be left behind when the God to be ascends.